← All work 03 / 07 · Survival horror · Game

LAST HANDOFF

Every expedition hands off to the next.

Role
Design, code, animation, builds
Platforms
Windows · Android
Built with
Godot 4.7 · GDScript · Blender · Android
Current version
v1.2 · 2026

The idea

A short third-person survival horror game made in Godot 4. Halden Deep Research Station, Level B2: restore power, find the lab code and bring the research drive back up while the Keeper listens for you in the dark. When your run ends, you leave a note, an item and a chalk mark for the next expedition, and the station stays exactly as you left it.

What's inside

01

A station that remembers

Doors you forced, the generator you cranked and the note you left all carry over to the next member.

02

The Keeper

It hunts by sound and light. Crouch, hide in lockers and hold your torch on its face.

03

3 endings

Three decisions that stay made, and three endings. One of them needs all of Mara's tapes.

04

Fair, not cheap

Every strike is telegraphed. 30 to 90 minutes for a first ending, more to see them all.

05

Accessible

Subtitles and captions, colour-blind-safe prompts, rebindable controls and a reduce-flashes option.

06

Fully offline

Windows and Android with touch controls. No account, no ads, no purchases, no telemetry.

Gameplay clip from the game, looping and muted