
ECHOES OF THE VOID
Something on the other side of the glass learned to speak with the crew's voices.
The idea
A cinematic third-person sci-fi shooter made in Godot 4.7, with every model, rig and animation made in Blender. NYX-7 is a tidally locked alien world in permanent violet twilight. ORPHEUS Research Station was built 2 km from the Spire, a black monolith that broadcasts structured signals. Then the Spire sang, and the station went dark. For 41 days it has been broadcasting toward Earth in Dr. Iyer's voice: "Come to us." You are Specialist Kabir Rao, woken from medical stasis on day 153.
Guided by the station AI MIRA, restore power, restore comms, find out what the crew did, warn Earth not to answer, and reach the extraction shuttle.
The browser version is for desktop browsers and downloads about 172 MB the first time. The Windows build looks and runs best.





What's inside
Six areas
Cryo Bay, Research Wing, Security Sector, Reactor Core, the alien exterior and the Extraction Zone.
Four missions
Restore power, restore comms, find out what the crew did and reach the extraction shuttle, guided by the station AI MIRA.
Four enemies
The flanking Stalker, the Sentinel who uses cover, the charging Brute and the Herald, a three-phase boss.
Story you can hear
15 audio logs, 14 checkpoints and five skippable cinematics with subtitles.
Made in Blender
Every model, rig and animation, with PBR materials, volumetric fog and per-area lighting.
Plays everywhere
Windows, Android (arm64, Vulkan) and the browser, with touch controls, gamepad support and full settings.